A SMALL CREATURE. AN EVOLVING WORLD.
Fresh from
the hiding spot.
Website releases, browser-game changes, and the earlier campus prototype—clearly labeled.
FEIDUDU ARRIVES23 October 2026Game 0.6.0
A fast hopper. A team-sized reward.
- Feidudu joins the catch list using the supplied kangaroo 3MF sculpt, colored from its embedded reference. Three rare Feidudu appear among the 100 creatures.
- Feidudu runs faster than a player and bounds along walkable routes. Approaching from different sides cuts off its escape and slows it. Jumps cannot cross walls.
- Catch Feidudu for 1,000 points. Nearby teammates who helped herd it or recently landed a gadget hit earn 250 assist points, without an extra catch being counted.
- Short freeze and slow effects help coordinate the chase. Touching the creature still catches it. The in-game creature guide explains the tactic.
NEW GAMEPLAY FILM23 October 2026Website 1.1
Catch. Escape. Team up.
- A newly recorded 34-second current-game trailer shows Bababoi and Nailong catches, escaping an apple, a teammate freeze assist, chat, and two catches from a double shot.
- Recorded at 1080p and edited at normal speed from a staged two-player playtest, with an original arcade soundtrack. All catches and gadget hits use the live game mechanics.
- A short new homepage loop, a lighter 720p option, loading messages and clickable chapters. The full trailer downloads only when opened. Background video pauses offscreen, in other tabs and while a dialog is open.
FEEL THE CATCH23 October 2026Game 0.5.2
See your shot. Celebrate the catch.
- A coloured aiming reticle and target brackets show when a visible creature is in your line of fire. Hidden creatures keep their camouflage.
- Gadgets fire bright coloured beams immediately, with impact bursts, confirmed hit feedback, shield warnings and distinct sounds. Space and the Fire button fire; dragging only looks.
- Regular catches get a green burst and chime. Rare catches earn a gold celebration and a richer fanfare. Apple tags trigger a red-orange effect and alarm before the algebra screen.
- Sound on/off controls the radar and all new effects. Reduced-motion settings soften the celebrations.
- A small generated daylight environment, sharper angled textures and instanced contact shadows improve grounding and material lighting without large new scene downloads. Automatic quality adjusts to frame rate.
- The homepage features a sharper AI-restored Bababoi portrait with a transparent background and the original wide owl-cat silhouette.
SMOOTHER PLAY23 October 2026Game 0.5.1
Look freely. Fire with Space.
- Click and drag to look around without firing. Press Space or the dedicated Fire button to use a gadget. Mouse Look remains optional.
- Movement now replays your unconfirmed steps instead of pulling you toward delayed server positions. Small ground-height changes have a smoother camera transition.
- Continue playing lists rooms you host or join, with one-click rejoin and clear closed/full status. New room history follows your account; old history was not recorded.
- Edit character is visible in the website navigation, game lobby and game menu. Saving from a room returns you to that room’s entry screen.
- Algebra questions have separate purple Q-number badges and a spaced answer row, so the question number cannot be mistaken for part of the equation.
RARE CREATURES23 October 2026Game 0.5.0
Bigger rewards. Watch out for apples.
- Seven catchable creature types with distinct powers and rewards from 100 to 600 points. Bababoi keeps its original model.
- 100 creatures and 65 renewable gadgets spread across campus, with a fresh arrangement each round. Twelve apple monsters patrol separately.
- Apples chase players. Gadgets stop or slow them temporarily. Getting caught deducts up to 100 points and starts ten Grade 6 algebra questions.
- Answer at least 7 of 10 correctly to return with 12 seconds of protection and a three-shot freeze gadget. No time limit; retry with a new question set if needed.
- Automatic graphics adjustment, a touch-screen Run button, clearer connection errors and recent room links. Grounds and ground-floor interiors remain the currently walkable area.
BROWSER GAME22 October 2026Game 0.4.0
The campus opens up.
- Campus grounds and connected ground-floor rooms replace the four-classroom test area. Nearby details stream as you explore.
- Each player can start at the campus gate or a random safe location. Press M for a campus map and friends’ positions.
- 100 creatures, including yellow Nailong, and 50 shared gadget pickups across a 30-minute round.
- Click or tap fires even without Mouse Look. Dragging turns the camera; entering a hunt requests mouse-look automatically.
- Actual browser gameplay highlights replace the slideshow. Bababoi’s homepage portrait uses the original meme image.
- Upper-floor movement and native desktop visual effects are not yet ported to multiplayer.
WEBSITE22 October 2026Website 1.0
A home for the whole hunt.
- Cinematic homepage, featured meme lineup, and four rotatable character assets.
- Registration and login connected to existing game accounts.
- Public player league with live server scores.
- Fan board with categories, topics, replies, likes, removal of your own posts, and reports.
- A dedicated history of website and game changes.
BROWSER GAME22 October 2026Game 0.3.0
Less waiting in the dark.
- Visible loading stages, downloaded megabytes, elapsed time, and an estimate based on your download speed.
- Compressed downloads to shorten the first visit; lighting preparation gets its own status.
- An 8-character password minimum for new accounts. Existing accounts continue to work.
- Shared sign-in between the main website and play.mybababoi.com.
BROWSER GAMEEarlier playtestGame 0.2.0
Your player. Your people.
- Player accounts, saved avatars, persistent catch scores, and private room links.
- Up to eight players, shared Bababoi, five harmless gadgets, radar, and room chat.
- Playable area: F101–F104 and the ground-floor corridor.
DESKTOP PROTOTYPEEarlier developmentCampus prototype
Where the hunt began.
- A separate walkable campus model with classroom and landscape refinements.
- Camouflage, creature chases, touch-to-catch, radar, and gadget experiments.
- The full campus and every gallery character are not yet playable in the browser release.